Buildbox 3.0.1 Beta #3152

Discussion in 'Official Announcements' started by Sean Buildbox, Aug 1, 2019.

  1. Sean Buildbox

    Sean Buildbox Administrator Staff Member

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    Hello There Boxers! :cool:

    Have a new build to share with everyone. This update includes a ton of fixes and much demanded additions since the 3118 Beta such as Checkpoints and 64 bit export support for Android. We're putting this out here for early before it goes official.

    [Important]: This build does not have Easy Ad Integration yet and a few high profile features are still being developed. This does not mean they are being forgotten or ignored, they are simply a bit more involved and are currently in progress by the team as we speak :)

    Also as is with any Beta release please ensure making a backup of any important projects prior to opening and saving them in the new build.

    If you find any bugs or issues please send them into support@buildbox.com with all pertinent details ASAP so we can get them documented and corrected. Drumroll.....below are the links:

    Links:

    macOS: http://download.buildbox.com/buildb...0.1-3152_385b24ec4c77a6afd4cb58600b50db19.zip

    Windows
    : http://download.buildbox.com/buildb...0.1-3152_a25440edef628b468d3e93dcb6ac67c0.exe

    Change Log:

    Updated: CompileSDK for Android from 26 to 28
    Updated: Icons for Components
    Updated: TutorialFixed: Issues related to GUI - (3d point)
    Fixed: Keyboard Keys assigned do not carry over in EXE export
    Fixed: Animation node’s ‘end’ option not working.
    Fixed: Circle, Torus, Cone, Dashes have no effect of any Texture.
    Fixed: The Collision Shape does’not follow the Object
    Fixed: The name doesn’t change in Outliner for UI Asset Image/Obj.
    Fixed: Editor Camera Issues
    Fixed: Duplicate Object in ‘Asset Bar’, the collision shape does not get reflected of that object
    Fixed: [JSAPI] Text of label by JS
    Fixed: Files Permissions
    Fixed: Number Conversion
    Fixed: Camera Rotation
    Fixed: [JSAPI]: Small issues
    Fixed: ‘Event’ Component to work with UIs
    Fixed: Animations Crash
    Fixed: Fonts
    Fixed: Mesh management
    Fixed: Preview Renderer Fixes
    Fixed: UI BBasset Drop
    Fixed: Damage & Health Nodes
    Fixed: Button Key Node Sending Only FALSE on Button Press When GL Window is Not in Focus
    Fixed: Texture Flickering Due To Missing MipMaps & Low Quality Filtering
    Fixed: Move Speed in Joystick Move Node
    Fixed: UI Joystick Move NodeAdded: Scripting Context Cleanup
    Added: Android arm64 support
    Added: Checkpoint Components
    Added: [JSAPI] camera for UI
    Added: [JSAPI] for enable/disable sounds and background music
    Added: Ray casting
    Added: Option to Bypass Cache in Network Requests
    Added: Download Error Logging
    Added: More nodes for worlds
    Added: Droppable meshes for UIs
    Added: Bottom Margin for Updates Tab
    Added: Auto Update Support
    Added: New Node “IsTouched”
    Added: Path Entity Can Trigger If Collision node
    Added: Scale Physics Checkbox in Scale AnimationRemoved: Processing, Rename Camera Nodes


    As always we appreciate all of you Boxers. We're releasing more tutorial videos progressively currently and the Manual V1 is in the process of proofreading/revision and nearing final release.

    Cheers!
     
  2. Colin MH

    Colin MH Boxer

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    Great work as always. Just a thought, any chance of the Manual V1 being released in Beta? ;););) I am sure the community won't mind typos and can serve as free proof readers.
     
    ash_white likes this.
  3. Josh (Nology Games)

    Josh (Nology Games) Head Moderator Staff Member

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    @Colin MH we have people working on tutorials, documentation and APIs. They won’t be far off
     
    HueTheDev and Colin MH like this.
  4. Tars Tarkas

    Tars Tarkas Avid Boxer

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    Maybe I'm asking a stupid question but: What is ray casting and what does it do?
     
  5. Jaro

    Jaro Avid Boxer

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    From Techopedia : Ray casting is capable of transforming a limited form of data into a three-dimensional projection with the help of tracing rays from the view point into the viewing volume. The main principle behind ray casting is that rays can be cast and traced in groups based on certain geometric constraints.
     
  6. rizwanashraf

    rizwanashraf Avid Boxer

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    Jeez! Still no Api Updated ... :/
     
    mamal and volcank like this.
  7. Skyhub Games

    Skyhub Games Boxer

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    Bug: Rotate wont work on Dynamic objects.

    - EDIT: Its only when you use this.entity().setRotation(x,y,z). It works with Variable.setAngularVelocity(x,y,z) but that isn't the same. hopefully this can get fixed soon
     
    Last edited: Aug 2, 2019
  8. weboha

    weboha Avid Boxer

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  9. steve

    steve Avid Boxer

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    I see the Light Sun has been screwed up again. It was broken with one update then fixed with 3118 and is now broken again.:confused:
     
  10. Josh (Nology Games)

    Josh (Nology Games) Head Moderator Staff Member

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    This is an update that is in Beta, some issues are more complicated and take time to fix, however, we are working on the other issues, for any bugs, please send the BBDOC with the bug to support@buildbox.com

    By doing this, we will be able to find and fix bugs faster. We appreciate for your patience
     
  11. HG-2018

    HG-2018 Boxer

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    Whenever I want to click through the tutorial Buildbox 3 crashes, when I skip it it goes.
     
  12. itzonator

    itzonator Avid Boxer

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    Hey @Sean Buildbox, what up? Nice share, thank you. Can you please ask Nik, in this robust ad integration unit can we have an option for rewarded videos when the Level is failed. Like for example... to have Last Chance/ Retry option when the game is over and simple countdown 3,2,1 .... so when pressed RETRY to have a rewarded video show up and actually help complete the level after the video is finished. Or to have rewarded video ads after Level Failed -> Retry. This is custom ad setup that's proven to work and must have in Buildbox!

    Thanks,
    Itzo
     
  13. nyamuk91

    nyamuk91 Boxer

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  14. Tars Tarkas

    Tars Tarkas Avid Boxer

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    Thank you. I read something similar as well. I don't really understand, maybe you are smarter than me, that is highly possible.
    What does it do to BB3 games? I was thinking maybe it would take down some of the lag or something.
    Do I turn it on or is it turn on for all games?
     
  15. waqas ahmed

    waqas ahmed Boxer

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    lagginess is still there games go slow down... when it is gonna solved? :(
     
  16. weboha

    weboha Avid Boxer

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  17. shahar.m192

    shahar.m192 Avid Boxer

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    i facing problems while exporting to android on first time i play the game is stuck i need to close it and open it again and then is run regular someone has that thing also?
     
  18. Jaro

    Jaro Avid Boxer

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    I think that this is best explained by Unity:
     
  19. Logan242

    Logan242 Boxer

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    Same here with the lag @waqas ahmed . My objects are low poly too. Do you have a lot of objects in your scenes?
     
  20. waqas ahmed

    waqas ahmed Boxer

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    @Logan242 yes some scenes have objects but not that enough that its lag down.. i think bbb3 has some bug regarding this that should be removed
     

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