Hello There Boxers! Have a new build to share with everyone. This update includes a ton of fixes and much demanded additions since the 3118 Beta such as Checkpoints and 64 bit export support for Android. We're putting this out here for early before it goes official. [Important]: This build does not have Easy Ad Integration yet and a few high profile features are still being developed. This does not mean they are being forgotten or ignored, they are simply a bit more involved and are currently in progress by the team as we speak Also as is with any Beta release please ensure making a backup of any important projects prior to opening and saving them in the new build. If you find any bugs or issues please send them into support@buildbox.com with all pertinent details ASAP so we can get them documented and corrected. Drumroll.....below are the links: Links: macOS: http://download.buildbox.com/buildb...0.1-3152_385b24ec4c77a6afd4cb58600b50db19.zip Windows: http://download.buildbox.com/buildb...0.1-3152_a25440edef628b468d3e93dcb6ac67c0.exe Change Log: Updated: CompileSDK for Android from 26 to 28 Updated: Icons for Components Updated: TutorialFixed: Issues related to GUI - (3d point) Fixed: Keyboard Keys assigned do not carry over in EXE export Fixed: Animation node’s ‘end’ option not working. Fixed: Circle, Torus, Cone, Dashes have no effect of any Texture. Fixed: The Collision Shape does’not follow the Object Fixed: The name doesn’t change in Outliner for UI Asset Image/Obj. Fixed: Editor Camera Issues Fixed: Duplicate Object in ‘Asset Bar’, the collision shape does not get reflected of that object Fixed: [JSAPI] Text of label by JS Fixed: Files Permissions Fixed: Number Conversion Fixed: Camera Rotation Fixed: [JSAPI]: Small issues Fixed: ‘Event’ Component to work with UIs Fixed: Animations Crash Fixed: Fonts Fixed: Mesh management Fixed: Preview Renderer Fixes Fixed: UI BBasset Drop Fixed: Damage & Health Nodes Fixed: Button Key Node Sending Only FALSE on Button Press When GL Window is Not in Focus Fixed: Texture Flickering Due To Missing MipMaps & Low Quality Filtering Fixed: Move Speed in Joystick Move Node Fixed: UI Joystick Move NodeAdded: Scripting Context Cleanup Added: Android arm64 support Added: Checkpoint Components Added: [JSAPI] camera for UI Added: [JSAPI] for enable/disable sounds and background music Added: Ray casting Added: Option to Bypass Cache in Network Requests Added: Download Error Logging Added: More nodes for worlds Added: Droppable meshes for UIs Added: Bottom Margin for Updates Tab Added: Auto Update Support Added: New Node “IsTouched” Added: Path Entity Can Trigger If Collision node Added: Scale Physics Checkbox in Scale AnimationRemoved: Processing, Rename Camera Nodes As always we appreciate all of you Boxers. We're releasing more tutorial videos progressively currently and the Manual V1 is in the process of proofreading/revision and nearing final release. Cheers!
Great work as always. Just a thought, any chance of the Manual V1 being released in Beta? I am sure the community won't mind typos and can serve as free proof readers.
From Techopedia : Ray casting is capable of transforming a limited form of data into a three-dimensional projection with the help of tracing rays from the view point into the viewing volume. The main principle behind ray casting is that rays can be cast and traced in groups based on certain geometric constraints.
Bug: Rotate wont work on Dynamic objects. - EDIT: Its only when you use this.entity().setRotation(x,y,z). It works with Variable.setAngularVelocity(x,y,z) but that isn't the same. hopefully this can get fixed soon
Shadow intensity still not working in BB its looks like working but in preview and on phone shadow is so dark. https://www.dropbox.com/s/5k0ueukbxrfa83s/shadow.png
I see the Light Sun has been screwed up again. It was broken with one update then fixed with 3118 and is now broken again.
This is an update that is in Beta, some issues are more complicated and take time to fix, however, we are working on the other issues, for any bugs, please send the BBDOC with the bug to support@buildbox.com By doing this, we will be able to find and fix bugs faster. We appreciate for your patience
Hey @Sean Buildbox, what up? Nice share, thank you. Can you please ask Nik, in this robust ad integration unit can we have an option for rewarded videos when the Level is failed. Like for example... to have Last Chance/ Retry option when the game is over and simple countdown 3,2,1 .... so when pressed RETRY to have a rewarded video show up and actually help complete the level after the video is finished. Or to have rewarded video ads after Level Failed -> Retry. This is custom ad setup that's proven to work and must have in Buildbox! Thanks, Itzo
Thank you. I read something similar as well. I don't really understand, maybe you are smarter than me, that is highly possible. What does it do to BB3 games? I was thinking maybe it would take down some of the lag or something. Do I turn it on or is it turn on for all games?
i facing problems while exporting to android on first time i play the game is stuck i need to close it and open it again and then is run regular someone has that thing also?
Same here with the lag @waqas ahmed . My objects are low poly too. Do you have a lot of objects in your scenes?
@Logan242 yes some scenes have objects but not that enough that its lag down.. i think bbb3 has some bug regarding this that should be removed