Hello There Boxers! Have a new build to share with everyone. This update includes a ton of fixes and much demanded additions since the 3118 Beta such as Checkpoints and 64 bit export support for Android. We're putting this out here for early before it goes official. [Important]: This build does not have Easy Ad Integration yet and a few high profile features are still being developed. This does not mean they are being forgotten or ignored, they are simply a bit more involved and are currently in progress by the team as we speak Also as is with any Beta release please ensure making a backup of any important projects prior to opening and saving them in the new build. If you find any bugs or issues please send them into email@example.com with all pertinent details ASAP so we can get them documented and corrected. Drumroll.....below are the links: Links: macOS: http://download.buildbox.com/buildb...0.1-3152_385b24ec4c77a6afd4cb58600b50db19.zip Windows: http://download.buildbox.com/buildb...0.1-3152_a25440edef628b468d3e93dcb6ac67c0.exe Change Log: Updated: CompileSDK for Android from 26 to 28 Updated: Icons for Components Updated: TutorialFixed: Issues related to GUI - (3d point) Fixed: Keyboard Keys assigned do not carry over in EXE export Fixed: Animation node’s ‘end’ option not working. Fixed: Circle, Torus, Cone, Dashes have no effect of any Texture. Fixed: The Collision Shape does’not follow the Object Fixed: The name doesn’t change in Outliner for UI Asset Image/Obj. Fixed: Editor Camera Issues Fixed: Duplicate Object in ‘Asset Bar’, the collision shape does not get reflected of that object Fixed: [JSAPI] Text of label by JS Fixed: Files Permissions Fixed: Number Conversion Fixed: Camera Rotation Fixed: [JSAPI]: Small issues Fixed: ‘Event’ Component to work with UIs Fixed: Animations Crash Fixed: Fonts Fixed: Mesh management Fixed: Preview Renderer Fixes Fixed: UI BBasset Drop Fixed: Damage & Health Nodes Fixed: Button Key Node Sending Only FALSE on Button Press When GL Window is Not in Focus Fixed: Texture Flickering Due To Missing MipMaps & Low Quality Filtering Fixed: Move Speed in Joystick Move Node Fixed: UI Joystick Move NodeAdded: Scripting Context Cleanup Added: Android arm64 support Added: Checkpoint Components Added: [JSAPI] camera for UI Added: [JSAPI] for enable/disable sounds and background music Added: Ray casting Added: Option to Bypass Cache in Network Requests Added: Download Error Logging Added: More nodes for worlds Added: Droppable meshes for UIs Added: Bottom Margin for Updates Tab Added: Auto Update Support Added: New Node “IsTouched” Added: Path Entity Can Trigger If Collision node Added: Scale Physics Checkbox in Scale AnimationRemoved: Processing, Rename Camera Nodes As always we appreciate all of you Boxers. We're releasing more tutorial videos progressively currently and the Manual V1 is in the process of proofreading/revision and nearing final release. Cheers!