Discussion in 'Official Announcements' started by Sean Buildbox, Aug 1, 2019.
thats the big question i dont think so....
has anyone been able to figure out SET and LOAD checkpoints?
I mean it would have taken 2 minutes to briefly write how to use them knowing how much we have been asking and waiting.... I just don't understand.....
This update is in Beta, our software is not
I did but,
so u need object if u collide this object u must add set checkpoint node,
next on game over menu u need too drop object if u click on this object u need to add restart checkpoint node, nd u need to connect event node to jump current world, also u need go into world attributes and add there checkpoint loader node, but remember this checkpoint workd when u have world if u have several it always starts from world 1.
Anyone elses slingshot stop working? I had two prototypes that I was going to show someone and the slingshot does not respond at all since the update. Aslo, the slingshot in the pool demo doesn't work either.
Actually already onto this and working on a fix currently
Many thanks! I appreciate all of the hard work.
Crashes when clicking edit texture (on macbook pro)
Same bug here, Macbook Pro (Mojave). Also, rotation node doesn't work properly.
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