Buildbox 3.0.1 Beta #3152

Discussion in 'Official Announcements' started by Sean Buildbox, Aug 1, 2019.

  1. shahar.m192

    shahar.m192 Avid Boxer

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    thats the big question i dont think so....
     
  2. tonymartz2

    tonymartz2 Avid Boxer

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    has anyone been able to figure out SET and LOAD checkpoints?
    I mean it would have taken 2 minutes to briefly write how to use them knowing how much we have been asking and waiting.... I just don't understand.....
     
  3. Josh (Nology Games)

    Josh (Nology Games) Head Moderator Staff Member

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    This update is in Beta, our software is not
     
  4. whitedogapp

    whitedogapp Avid Boxer

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    I did but,
    so u need object if u collide this object u must add set checkpoint node,
    next on game over menu u need too drop object if u click on this object u need to add restart checkpoint node, nd u need to connect event node to jump current world, also u need go into world attributes and add there checkpoint loader node, but remember this checkpoint workd when u have world if u have several it always starts from world 1.
     
  5. Thud

    Thud Boxer

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    Anyone elses slingshot stop working? I had two prototypes that I was going to show someone and the slingshot does not respond at all since the update. Aslo, the slingshot in the pool demo doesn't work either.
     
  6. Sean Buildbox

    Sean Buildbox Administrator Staff Member

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    Actually already onto this and working on a fix currently
     
  7. Thud

    Thud Boxer

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    Many thanks! I appreciate all of the hard work.
     
    Sean Buildbox likes this.
  8. Jackazoid

    Jackazoid Boxer

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    Crashes when clicking edit texture (on macbook pro)
     
  9. Zyl

    Zyl Boxer

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    Same bug here, Macbook Pro (Mojave). Also, rotation node doesn't work properly.
     

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