And why you haven´t build the "main things" which are needed for every game (menu, ads, export) first?
@Ychward As a programmer, I can manage to build a game in BB3 with Ads (I don't know BB2). It will take some time for simplifying for everybody to use it. What I understand is 'We paying only for BB2. If we have any complaint in BB2 then we can address it (Saw people reporting)'. BB3 beta is just a bonus for now.
No, i have not! The ads are working on Android and iOS? No. I can create a "Back to menu" Button after death? No. The exprort now is there. The rest not!
the ads are there, in fact there is a thread on how to do it. but it is only in beta, some thing may or may not be missing. but there is still work arounds for it. as @particles stated, he can build an entire game. the same would be said for anyone else, it is possible (But it is still in Beta)
Can we stop cluttering up this thread with complaints over what is and isn't the definition of a beta.
As anyone had any luck publishing to android and if so, how do you go about it because the publishing tutorials seem to be out of date?
I have just published in Android with Interstitial Ads. I will write a post in the forum similar to iOS Ad Banner & Interstitial Integration.
I sure hope everyone appreciates the incredible amount of work and knowledge @particles has donated to the Buildbox community(including the BB Team) with his ad integration tutorials....in fact, BB should hire him.
Particles is 100% very good for the community and we all appreciate their hard work, we have also given them a contributor role on discord which has benefits that will help their hard work be seen easier
Thankyou @LBPToo @Tekanology @LBPToo is started by contributing with his Camera Follow Node for our community. I am just following his footsteps.
A quick recap on export to Android (what works for me) Build game, fill in all the export info for Google Play store (Unique bundle id, version number) Then export to Android. Inside Android Studio use the Import project option and navigate to your exported game folder, open the android folder and locate build.gradle within. Open this and let Studio do its thing (may need to do updates and download bit and pieces, just follow the instructions inside Studio) Once complete, go to Build/Generate signed APK. Sign with your current keystore, if you don't have one, create one and save it to somewhere you can easily access. (use the wizzard inside this menu to create your keystore file) On the next menu use V1 signing option and build/sign. The build should complete and show a link to the APK. Upload your APK to Dropbox and distribute to all your devices for testing (don't forget to allow the option to install from 3rd party sources) Alternativly upload to Google Play store along with screenshots, description and start watching the money fly in. Hope this helps.
https://www.buildbox.com/forum/index.php?threads/buildbox-3-beta-android-integrated-admob-interstitial-ads-with-custom-options.14365/
BuildBox3 Beta3 Game for iOS and Android with Ad Integration For me Buildbox 3 is fantastic & its the future and going to the beneficiary for both Buildbox 2 and 3 customers. I saw some heated debate on the delay in both versions. It's a transformation period, we need to pass some hard times. I can able build a 3D endless game with ads easily which I can't think so easy in any other software. iOS:https://itunes.apple.com/us/app/drone-escape/id1435059088?mt=8 Android: https://play.google.com/store/apps/details?id=com.gametwopointzero.live
But you can't control the frequency of the levels which makes it impossible control the difficulty curve unless you split your game into stages.