Originally it was meant to be a traditional platform game but I found it too easy so I added the pogo (bouncing) mechanic. Even then, it was still...
Thanks for the reply. Turning off "Jump from Ground" does fix the issue and the game still plays mostly how I like it. I will work with that....
I'm having an issue where the char will not respond to the jump when on a vertical moving platform while the platform is moving up. Seems to work...
@stevinz Easy enough to do but I would never have thought of it on my own. Thanks!
@stevinz You answered my question. It's not impractical assuming each action shares texture space on the atlas. But when I tested this, each...
@stevinz @sysads This is a really informative thread and this concept is one I will have to remember. But what if you wanted to use this with...
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