Wheels Feature

Discussion in 'Buildbox General Discussion' started by itzonator, Mar 21, 2018.

  1. itzonator

    itzonator Serious Boxer

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    I've been doing a Motocross type of game recently and I've been thinking, OK wheels are separate objects from character, what if we can use Wheels as "part of characters."

    See now, I cannot use Portal and GateKeeper logic pieces because of this in Motocross type of games. The character is going through the portal / gatekeeper and the wheels are not, because they are treated as separate objects. It looks weird when you actually experience stuff like that.

    Thanks
     
  2. Bilz636

    Bilz636 Avid Boxer

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    i think you can use portal and uncheck "delete objects"
    not tested by myself but give a try :p
     
  3. itzonator

    itzonator Serious Boxer

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    Tried that Bilz636, it simply clones the character without the wheels when using portal, where character 1 (not the clone) is having wheels and remains in the same position. This is not of use whatsoever, because I want character 1 (not the clone) to be transferred from one point to another.

    Wheels are not part of the character, they are treated as separate objects to go through portals / gatekeepers.
     
  4. itzonator

    itzonator Serious Boxer

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    I've been thinking ....
    If I add the "wheels" as characters, instead of objects, will probably not work, because I have to link the wheels to the character and the "wheels feature" is only in "objects node"

    Wheels are recognized by BuildBox as Objects only. If I add wheels as characters... let me give it a shot anyways :D

    I got an error: only the first character can be added into the first scene. Since I cannot have two characters (main char + wheel char), it is not going to work as I cannot link both on Start Scene.

    @TreySmith BuildBox needs an upgrade :)
     
    Last edited: Mar 21, 2018

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