Using Replace behavior stops a specific object

Discussion in 'How Can I...?' started by sysads, Jan 14, 2016.

  1. sysads

    sysads Serious Boxer

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    Ok this is odd but I have a rotating circle and a rectangle that moves horizontally.

    I have an action image set to

    Action Type: GamePlay and Animation Behavior set to replace
    upload_2016-1-14_16-54-9.png

    My challenge is when my character picks up this action and its replaced with the image above, the rotating circle keeps spinning but the moving rectangle stops immediately.

    Any idea why that would affect it?
     
  2. trudnai

    trudnai Miniboss Boxer

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    Have you changed Character min/max speed with that GamePlay action?
     
  3. sysads

    sysads Serious Boxer

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    They are all set to zero which is what I want as everything else moves and xter moves but just the horizontal bar stops moving
     
  4. trudnai

    trudnai Miniboss Boxer

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    Ah so the "horizontal bar" is the default animation to your action? Why do not you place the action to a non-colliding object, so that the object will go through but the action will be picked up?
     
  5. sysads

    sysads Serious Boxer

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    No horizontal bar is just a moving enemy just like the rotating circle. So picking up an action with replacement should not stop the horizontal bar from moving
     
  6. Taimoor Javaid

    Taimoor Javaid Avid Boxer

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    Hey! can we have your game play screen in debug mode just for understanding the scenario?
     

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