Update In-app Purchasing - Super Confused :s

Discussion in 'Technical Discussion' started by blueboxinteractive, Apr 6, 2018.

  1. blueboxinteractive

    blueboxinteractive Boxer

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    Hi Boxers ,

    Would really appreciate some help here am super confused and have no idea what i'm doing wrong. In our game https://itunes.apple.com/us/app/jelly-way/id1353126172 you collect jellies as the in-game currency. So i've setup a store that has 3 buttons to purchase Jellies ( Coins) in the shop page. I've also setup 3 purchase buttons ( https://i.gyazo.com/f62a9c1b38a27ab6fd248e5ef086e02e.png ) that link back to the 3 Jellies (Coins) actions that were added. ( https://i.gyazo.com/53f396bcfc8ffa7a77d98fbf5619443b.png )

    In iTunes the payment goes through but no Jellies (coins are added to the total of the users in game currency). Im so certain this is setup all correctly after watching the buildbox tutorial here so am super confused as to why it's not crediting the users account with ingame jellies. All 3 different options/ consumables are setup and approved in itunes , and the purchase buttons have the store identifier. LOL cant figure out how its not working.

    Some help would be amazing here as i've submitted 2 builds and both times it hasn't worked.

    Thanks a lot, Much appreciated
    - Shaun
     

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  2. AaroArts

    AaroArts Miniboss Boxer

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    You need to tick “Buy and Use”.
    Then test in BB Preview :D
     
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  3. blueboxinteractive

    blueboxinteractive Boxer

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    Ah bro thanks thats awesome i had just set that and uploaded a new build :D !! Fingers crossed now haha
     
  4. blueboxinteractive

    blueboxinteractive Boxer

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    Nice !!! " Buy an Use" now worked in BB preview !! Appreciate the msg on this ;)
     
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