What I need to do is have a the environment move towards the character (force him to advance) while the character can move up, down, left, right. The problem (unexpected death without collision) occurs when I move back a little and then move forward. The camera (left side of the screen) is set to destroy the character. If I set the camera (left side not red) to not destroy the character this does not happen. I've tried a lot of combinations to fix this, even making an enemy on the left side that moves with the camera but I cannot get the right effect in any way. Anyone got any idea why it happens and how to fix it ? The following video shows the entire process in case you didn't understand my explanation.
what version? I noticed on 2.2.4 beta that the game frame actually runs off the screen in preview and debug mode, you can see it.. but I didn't see that in your video... I would send your bbdoc into support@buildbox.com with a link to our video and an explanation...