Hi there, New with using Buildbox, and this is my first forum post, though I've been going through the advice here for a couple months now. Thanks for all the great help. Seems like a really solid community. So, I'm building a platformer that I'd like to use some puzzle-ish elements in, including the ability for the character to turn a dangerous enemy into a safe platform for a short period of time. I've scoured videos and forum posts looking for hacks, and I've spent countless hours trying to make this work. All I've come up with so far is to use an Advanced Move that transforms the enemy animation in the event of a Collision. But I've so far only been able to make this trigger when the enemy collides with the character, not with, say, a bullet or some kind of powerup. I'm hoping to find another method to trigger the Advanced Move, because in the logic of my game the character should be destroyed if it collides with any enemy. I hope that all makes sense, and please let me know if you have any tips, suggestions or need me to explain what I'm doing further.