Tiny Pixel Dungeon The little blue knight does not have it easy, he is terrorized again and again by the Black Knight and has to fill the treasure chambers with found treasures. He is not alone in this, but his colleagues are not the smartest and have to learn the traps of the dungeon again and again and often do not survive them. Help the little blue knights to survive all dangerous and magical traps and find all the treasures. There is also a lot to discover in the game. You can find bonus levels and unlock bonus games. You can also find some treasure chambers and hiding places. Are you ready for Tiny Pixel Dungeon and will you master the challenge? Download link for IOS : https://apps.apple.com/us/app/tiny-pixel-dungeon/id1538342426 Download link for Android: https://play.google.com/store/apps/details?id=com.HooGames.tinypixeldungeon
Watching the trailer, this looks like a good quality 2d game, I'm happy to see such as great level design and attention to details
Under the iOS icon, BBPlayer is displayed instead of the game name. I think you forgot something. But the game is great anyway!
Enjoy it and I hope you like the cutscenes. If you found all diamonds at the bonus level you can play 4 mini games.
Yes, I had it. But then I got a little lost. This should be more clearly marked for the player as an extra option.
Congrats!!!! Very clever level design + the pixel art and animation is nice and crisp. I like it a lot but unfortunately I can't clear stage 3 . I can't reach that 1lever and the spike platform kills me at touch. impossible to jump on it. I tried like 30 times
It is difficult, but it can be done. You just have to jump to the far left over the flags and from the stone onto the platform
* small update online (control buttons change and the touch mutch bigger) * change jump preference (jump button bug try to fix)
Is this a BB2 or 3 game? If its BB2, you should totally port this to BB3. Sooooo much more you can do with it then. If you need help doing that then toss me a message.
I started a long time ago in buildbox 2 and finished it. Porting is not that easy because I tried it and too many changes are needed. I am where a fan of buildbox 2, but also started to do my new project with buildbox 3. I know that in buildbox 3 more is possible, but I still miss the ease of the buildbox 2 engine. I'm just struggling through the simplest things that only need a few clicks in buildbox 2. Unfortunately there are, like in the beginning of buildbox 2, too few tutorials about the program. What I could do with the old engine then and now I wanted to try with buildbox 3 in the future. Budbox 3 did some things wrong in my opinion, it starts with copying a 2d, object when I want to have it right next to the other one. Sometimes the new object is in the middle of the old object bundle then further away. Why can it be right next to it without me having to correct it ?
Which I also don't like how you can't set collisions shapes or I'm too stupid to find it in 2d. Or how to run an object from left to right with Transform. I can get it to move an opposite one but only in a certain radius which is always the same for the object.
Well, ive done it enough times that its rather easy for me to port BB2 into 3. Fix things that break etc. But if you did that, you could make part 2 way more intricate. Have enemies chase you. Take advantage of all the advanced stuff etc. If you want me to port it over let me know.