Hey I was wondering, has anyone tried to include SRS mechanisms in a Buildbox game? Meaning the player gets their weakest items served the most. In a typical flashcard game you don't want to waste time by getting the cards you always answered correctly as often as the ones you have trouble with, as that would be a big waste of time. So the game learns your weakness and serves those challenges more often. “What is SRS” https://eastasiastudent.net/study/what-is-srs/ Scenes could be served according to the player’s results instead of pure randomness. Would it be hard to add this to the code after export? Thank you.