I'm trying to make it so that when my character collides with an object, the object disappears and another copy of that object appears 300 pixels above that on the screen, and when the character collides into that object, that disappears and another copy of the object appears 300 pixels below it (e.g. where the original object was) and so on continuously. Is there a way to do this? The spawner for an object doesn't let you specify the location that it spawns, just the speed and frequency.