I have an enemy that spawns on screen 2, the idea is that it chases the character through the world The wakeup distance is set to -150 so that it spawns to the left, and it's a permanent spawn with 150 timer (so that on practice it only spawns once). In later screens, I also have checkpoints so that the player doesn't have to restart from the beginning in case of death. The problem I have is that since the spawn is only activated on screen 2, restarting play on any checkpoint later than that will have the enemy not appear. If I copy the enemy and paste on the checkpoint screens, I end up with multiple enemies. Is there way to have it spawn on checkpoint screens only if I restarted play? Thanks