Rotating Collision Mesh In Bb3

Discussion in 'Buildbox 3.0' started by PunkPuffin, Oct 4, 2018.

  1. PunkPuffin

    PunkPuffin Avid Boxer

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    Hi,

    I have an "If Collide" node where I have added a custom Mesh Collider. The problem I'm having is I need to rotate the model I'm using to match the rotation of the main model.

    I can't see how this can be done.

    @NikRudenko Maybe you have some feedback on this.
     

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