Progression Bar With Points V2

Discussion in 'BBAssets' started by Hanomax, Aug 26, 2019.

  1. Hanomax

    Hanomax Boxer

    Joined:
    Aug 24, 2018
    Messages:
    35
    Likes Received:
    18
    Here I found Tars Tarkas's thread about progerssion with points:
    https://www.buildbox.com/forum/index.php?threads/progression-with-points.17240/
    But it works only, if you collect points in certain order.

    So, I took particles's progress bar, which uses different distances, thread is here:
    https://www.buildbox.com/forum/index.php?threads/progress-bar-with-different-level-distance.16803/
    And modified it, so I could fill up bar, by collecting points.
    [​IMG]

    Each level is new world. And in game UI, you can set up, how many points player can collect in that level.

    BB DOC file:
    https://www.hanomaxgames.com/Downloads/BallFlipperImp_v3.bbdoc

    BB asset:
    https://www.hanomaxgames.com/Downloads/Progression_points.bbasset

    Video:
     
  2. Xoctrebla

    Xoctrebla Avid Boxer

    Joined:
    Mar 19, 2017
    Messages:
    141
    Likes Received:
    77
    great share!
     
  3. itzonator

    itzonator Avid Boxer

    Joined:
    Dec 18, 2017
    Messages:
    426
    Likes Received:
    141
    I've been looking this for a month now. Great share! This is going to totally change the game! :)

     
  4. whitedogapp

    whitedogapp Avid Boxer

    Joined:
    Oct 8, 2015
    Messages:
    226
    Likes Received:
    33
    Does game saves progression without checkpoint?
     
  5. itzonator

    itzonator Avid Boxer

    Joined:
    Dec 18, 2017
    Messages:
    426
    Likes Received:
    141
    Yes, no checkpoints used
     
  6. whitedogapp

    whitedogapp Avid Boxer

    Joined:
    Oct 8, 2015
    Messages:
    226
    Likes Received:
    33
    I tested game but it not saves
     
  7. itzonator

    itzonator Avid Boxer

    Joined:
    Dec 18, 2017
    Messages:
    426
    Likes Received:
    141
    I managed to do it to another project, works like charm :)
     
  8. Hanomax

    Hanomax Boxer

    Joined:
    Aug 24, 2018
    Messages:
    35
    Likes Received:
    18
    In this template, progress is not saved. Because of mind map set-up. Start button is connected with level 1 and level 2 completion UI is connected with level 2 etc.
     
  9. itzonator

    itzonator Avid Boxer

    Joined:
    Dec 18, 2017
    Messages:
    426
    Likes Received:
    141
    Hey @Hanomax this is by far one of the best bbassets out there ;-)

    Do you have an idea of how to make perfect score in BB3 (your way). Perfect text or confetti triggered when the player executes perfect action in the game. I have managed to do it in some other ways, but looking for some more effective ways. Have you done perfect score system in BB3?
     
  10. Hanomax

    Hanomax Boxer

    Joined:
    Aug 24, 2018
    Messages:
    35
    Likes Received:
    18
    Thanks!

    I have not done perfect score system. But can you give context and define perfect score in your game? Certain amount of points/coins in level or some time frame or something else? Maybe I come up with some ideas, which might work in theory.
     
  11. itzonator

    itzonator Avid Boxer

    Joined:
    Dec 18, 2017
    Messages:
    426
    Likes Received:
    141
    The concept is very simple. All hit games have that on the App Store. It is a text label along with confetti or without confetti to trigger when a “perfect action” is taken by the player.

    Text label examples:
    - Perfect
    - Awesome
    - Great
    - Amazing

    It lets the player know that they are skilled in some way playing the game, it helps CPI and retention :)

    Usually when I want to trigger Perfect Score, I create invisible object, I place that object somewhere in the game to indicate that if character gets closer and collides with that invisible object the score reward (perfect score label, confetti) will pop-up on screen. You can tie certain score amount to trigger after perfect is made.

    I have hard time visualizing that on UI as this is a good place to do it (like bbasset/ object on UI) -> like we have with the progress bar object on Game UI

    Hope this clarifies a bit :)
     
  12. Hanomax

    Hanomax Boxer

    Joined:
    Aug 24, 2018
    Messages:
    35
    Likes Received:
    18
    I think also that UI is not right place for that.
    I'm thinking something like this: Make invisible object, and script into that asset, which counts points (making total points for that level as variable and pin it, so you can adjust it's number in every level). And when points requirement is reached, it sends out "true" value, which spawns your text or confetti.
    For me, writing this kind of script would be hard part. But for coders, it seems quite easy task.
     
    itzonator likes this.

Share This Page