Problem With Action Magnet And Chepoint Action

Discussion in 'How Can I...?' started by bioded, Jun 26, 2017.

  1. bioded

    bioded Boxer

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    Hello everyone, I had a problem with the magnet (action), I created an action checkpoint, placed it and when I approach it with the action of a magnet - it is also attracted, can anything be done so that the action of the magnet does not attract another action? I tried to create an invisible object and connect it with a checkpoint, but then the checkpoint stops working, what should I do?
     
  2. Christoph

    Christoph Miniboss Boxer

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    Connecting invisible objects work normally with actions for what you want. Don't remember if I have tried with checkpoints though. Have you tried to connect the checkpoint to the object? Try both ways. I'm pretty sure one of those works.
     
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  3. bioded

    bioded Boxer

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    Thanks for answer.I tried both options, one of them works - the checkpoint is not attracted, but it stops working as a checkpoint, so you can not return to it. Christoph, can you try it yourself? Maybe i do something wrong...
     
  4. Christoph

    Christoph Miniboss Boxer

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    Yes it definitely works. I just realized that I have set it up myself in my upcoming game. Link the object to the checkpoint and set the object to decoration and fixed. I also have added a wake up component to collision based. Check if this makes a difference.
     
  5. bioded

    bioded Boxer

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    I did everything as you wrote, but the restart does not work, it just throws the level begin. Please can you record a video?
     

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