I'd like to 'attach' earn point -node to dynamically moving objects. For example, I have cylinder-shaped object that's having dynamic physics and I'd like player earning a point when going through the cylinder. So far I've seen only static point assets so my question is can I basically make any item to earn points for player? I've tried linking hoop and point assets to cylinders and playing with mass etc but so far it's not working too well.
Although its something I havent tried yet - you could create a collision object and remove the asset(so if you use a sphere, removing the sphere) but leaving the collision shape - then attaching this to your game object as a 'parent'. Then adding your point to this, so when the player collides with it, he gets a point.