For the life of me I can't get something super simple to work. When my character collides with a coin i want a sound to activate. The coin is set up as an action. From the coin action... ...If i set the sound to "Idle", the sound repeats nonstop while the coin is onscreen. ...If i set the sound to "Start", the sound activates once as soon as the coin gets on screen. ...If i set the sound to "End", the sound activates when the coin exits the screen. Unless I'm missing something, those are the only options... how do I activate the coin sound when the character collides with the coin?