I have objects with steam effects in a project, the first object loads the emitters perfectly, but the others are loading with the emitters behind the object. In the default animation, the emitters are actually placed before the object. In the previous build this worked perfectly and never crashed, now I'm experiencing crashes.
As seen below. This is also how it also appears in the apk build. However, the previous build this worked perfect.
Check the z-order in your BBDOC. We fixed an issue where particles were not layering properly when placed behind objects. Please send details on the crash to support@buildbox.com.
@Andy, the particles aren't added to the game editor with objects which are listed in order. I added them to the default animation. This method worked in the previous build and is best for reusing objects with the same effects. The object loads perfect with the effects, but as it is copied further into the scene, the particles appear behind the object. Below is the exact way the object is in the default animation editor, this is how it loads the first time, when it shows up other times during gameplay the effects are loaded behind. As I said, the previous version of BB2 worked perfectly. I've sent the bbdoc for review.
Ok @Andy I found the solution. The problem is that the object must be deleted from the scene, then added back for it to appear as it was created. Maybe a bug? I don't know, but it's still good that I discovered this after only building 4 levels lol So moving from the previous version to the current does break some functionality. Not a 'kill-cow' if you haven't created many levels as yet.
Here's the problem @Andy. The effects work perfectly when I increase the Back Deletion Threshold in the worlds. So it has to do with reloading the objects.