Obj Texture Mapping

Discussion in 'Buildbox 3.0 Beta' started by CrewsArts, Jan 11, 2019 at 4:18 PM.

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  1. CrewsArts

    CrewsArts Boxer

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    All,

    I am new(ish) to the world of 3D design and using blender. I am getting my obj files into BB3, however, my textures for these files are not transferring correctly into BB3. I am able to adjust the color of the obj in BB#, however, I have more complex characters with more than one solid color I would like to use. Any advice on how to correctly upload my texture into BB3, or possibly how to export the texture properly from Blender? All help is appreciated!

    Thanks!
     
  2. andre_sprs

    andre_sprs Serious Boxer

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    You'll have to bake the textures
     
  3. suth4rshan

    suth4rshan Boxer

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    Bake the textures first & then Save the texture as png from UV Editor ;)
     
  4. Scriv

    Scriv Boxer

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    You haven't yet wraped your texture around your obj.
    Its a google of "blender uv mapping tutorial" then re-save the obj.
    then when you drop the texture into BB3 it'll know how to wrap it onto the object.
     
  5. CrewsArts

    CrewsArts Boxer

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    Thank you to everyone. This did the ticket!!

    -- All the best!
     

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