Next Checkpoint delay

Discussion in 'How Can I...?' started by Taimoor Javaid, May 14, 2016.

  1. Taimoor Javaid

    Taimoor Javaid Avid Boxer

    Joined:
    Oct 5, 2015
    Messages:
    274
    Likes Received:
    211
    Hi all, i want to set delay of 1 second when my character collect a check point and than send my character to next check point is it possible?
     
  2. wesam_badr

    wesam_badr Miniboss Boxer

    Joined:
    Oct 10, 2015
    Messages:
    1,065
    Likes Received:
    479
    i also have the same question i didnt find anyway to make this possible. however i found something that suite my game and make it have a transition scene like 99moons.
     
  3. Taimoor Javaid

    Taimoor Javaid Avid Boxer

    Joined:
    Oct 5, 2015
    Messages:
    274
    Likes Received:
    211
    i just want to play a animation of character before it teleport to next checkpoint.
     
  4. Taimoor Javaid

    Taimoor Javaid Avid Boxer

    Joined:
    Oct 5, 2015
    Messages:
    274
    Likes Received:
    211
  5. playsgames6666

    playsgames6666 Miniboss Boxer

    Joined:
    Nov 13, 2015
    Messages:
    1,168
    Likes Received:
    745
    So how did you solve this.
    Been wanting to do this, but haven't worked it out.
     
  6. wesam_badr

    wesam_badr Miniboss Boxer

    Joined:
    Oct 10, 2015
    Messages:
    1,065
    Likes Received:
    479
    maybe before getting to checkpoint make character take a non or gameplay action that will play the animation instead.
     
  7. playsgames6666

    playsgames6666 Miniboss Boxer

    Joined:
    Nov 13, 2015
    Messages:
    1,168
    Likes Received:
    745
    Thats a good idea.
    Ill play around with it and see how it goes.
    Thanks
     
  8. Taimoor Javaid

    Taimoor Javaid Avid Boxer

    Joined:
    Oct 5, 2015
    Messages:
    274
    Likes Received:
    211
    @playsgames6666 Well what i did is play animation through action and than take an invisible object as decoration and attach it to Next checkpoint and wake it up collusion base and give it a linear velocity (what i want to achieve is when character reach at exit door than it animate, my animation is of 1 sec so i adjust linear velocity according to that so now when my character reaches the door and collide with invisible object than my checkpoint start moving towards character meanwhile animation being playing and when it finish than CP hit my character and it teleport to next level :p ) hope it would be helpful.
     
    JustWatchApps likes this.
  9. playsgames6666

    playsgames6666 Miniboss Boxer

    Joined:
    Nov 13, 2015
    Messages:
    1,168
    Likes Received:
    745
    Awesome, thanks so much for that.
     

Share This Page