Hi all, i want to set delay of 1 second when my character collect a check point and than send my character to next check point is it possible?
i also have the same question i didnt find anyway to make this possible. however i found something that suite my game and make it have a transition scene like 99moons.
maybe before getting to checkpoint make character take a non or gameplay action that will play the animation instead.
@playsgames6666 Well what i did is play animation through action and than take an invisible object as decoration and attach it to Next checkpoint and wake it up collusion base and give it a linear velocity (what i want to achieve is when character reach at exit door than it animate, my animation is of 1 sec so i adjust linear velocity according to that so now when my character reaches the door and collide with invisible object than my checkpoint start moving towards character meanwhile animation being playing and when it finish than CP hit my character and it teleport to next level ) hope it would be helpful.