set as platformer, which might not be the best choice? im using a tree as a character and i want it to naturally fall down, (ive set this up as ani in default ani) the same way a tree would in real life, so pivot point would be at the bottom . the fall would happen very slowly. BUT if you wanted to interrupt and stop the tree falling naturally, you press spacebar and the tree stays upright. THE PROBLEM holding the space bar continually keeps the static tree ani triggered - which i dont want. i want it to work so you must repeatedly hit the space bar to stop the tree falling... so only the animation triggers once. im banging my head against this dam tree trying to work out this.. any help appreciated thanks
All I can think of is playing around with the gravity settings in your game world and for your character. If the space bar is the 'jump' button - just add a longer wait time to the Jump Timeout. Like above, you will just have to play with the settings until you find something that is spot on