Hey folks, I'm playing around with this feature when the user collects so many coins like 20000 and needs to do something. What would be a good strategy to have these coins used by the user during his session? One thing that came to my mind was by adding a purchase in-game button available in the shop connected to an action but it is not working as expected. When the user decide to purchase the invencibility through the using of 20000 coins collected, the shield (set in action to 10) does not add a value of 10 but the 20000 coins were all gone! The shield value remains stuck at 3 (maximum refill) in game field UI. I think I'm missing something here so this process does work properly. Anyone applied this logic of coins used for an action type? If so, I'd like to know how. Thanks for it.