Alright, so I've been struggling with this issue for a while now, and I am honestly starting to wonder if my choice of software is wrong for the type of game that I want. Basically, I have a character that I need to have Physics applied on. I need it to jump on platforms and collect points when it collides with the platform. The biggest issue is the following: When I try to move the character with a joystick that I've put in the UI, a simple swipe and hold to the left makes the character go all the way to the left, which honestly is how I would expect a joystick to function, but it's NOT the type of control that I want. If I choose to move the character with "Direct Movement" on, it cannot bounce, and no Physics are applied on the character. I wanna be able to move the character like with direct movement on, and also have physics applied to the character. TL;DR: I want the character to have Physics AND follow the finger when held on screen. How in the world can I do that?