Hi All, I am trying to have a platform to stop from an initial movement once character jumps on it. I added an advanced move to the platform to collide with the character. It has a 5 velocity at start and on collision it should stop but for some reason it does not, it keeps moving in same direction. Is a bug or I a bad setting on my side? Tried to search all forum but no answer. Thanks, C
Add another `Advanced Move` with Velocity 0 on collision . So ... 1 - when it's start velocity 5 ..........2 - when it's colide velocity 0
Hi man, I added another but it do not even start. I added as Advance moved for the platform itself. If I add it as Component and wake up is moving but is not stopping on collision with the character. What I do wrong? Thanks, C
Look another Ad a smal transform tool that set to zero https://mega.nz/#!MoNCiJjL!Z4POQcFmpxnTRahq4E6nIwJw6aIx7HSjSNjUhihUayk
Thanks for this. I did it as you mentioned before but issue was that platform needs to be a physics object in order to work, if is fixed as per your video that route do not work. Can be done using transform indeed as per your example. Many thanks again, C