I have a tin can floating underwater... I want to be able to collide with it and change it's direction, but if I set the item to physics, it drops like a rock under the gravity... if I set it to platform, it halts my progress. Here's me actually "landing" on the tin can... it's too unrealistic even for children... and my tin can setting for that "floating effect" and my world settings... any ideas how to make this a physics object that "floats" in gravity yet not drop like a rock upon spawning?
You could set an object as 'floating' through logic by surrounding it with slow parameters, but not quite sure how to 'bounce' it. So you could still have a floating decoration, but just won't be able to interact with it.