I have a game. The player jumps from one platform to the next. While on the next platform I don't want the player to be able to jump for a second. I set jump power to 0 with an action. If I try to jump during this 1 second period (button mash) the jump doesn't work when the action runs out. Any ideas on this problem?
i was having the same issue when i want to unite the jump button with slide advanced move component button i tried to make the same action and i was having the same issue but i didnt find a solution.