Hey guys, I'm new to buildbox and I've been working on a platformer game for a few weeks now. The goal is to be able to have enemies spawn throughout the game to chase the character. The issue I'm having is getting an enemy to spawn on any scene outside of the start scene. The whole scene works perfectly on the start scene I am able to get an enemy to spawn, chase the character, and then walk away, but I can't get it to work on any other scene. The way the scene works is that there is a block with 0 opacity and a transform logic attached that drops off the scene when the character collides that then falls onto the enemy that is just under the scene. The transform logic changes the enemies position to be at the starting point of the scene. After chasing the character the enemies runs into a transform that again changes the position of the enemy so that the enemies second animation (walk away) then appears on screen. I've copy and pasted the same exact scene in a later scene then changed the spawning location to match the current scene but enemy still doesn't spawn. I have also tried creating the same exact scene from scratch with a different enemy with no success.The only time the enemy will actually spawn is when I test just the one scene but even then the enemy spawns from the start scene instead of the desired scene. Anyone run into a similar issue or have a solution? Maybe I ran into a bug?