Issue With Non Looping Animations

Discussion in 'Buildbox General Discussion' started by rraallvv, Mar 15, 2019.

  1. rraallvv

    rraallvv Boxer

    Feb 4, 2019
    Likes Received:
    I have a project exported with Buildbox 2.2.9, the problem is that non looping animations some times are not played correctly and they stop a few frames before the full animation is played. It only seems to occur on my device though, since the editor opens and plays the game fine. I inspected some of the animations for the objects that present this problem and it seems all non looping animations are twice the number of frames that they are supposed to have, and the game runs only the first halve o those animations and stops in the frame in the middle, which seems to me like some kind of hack for a known issue. Is this a now problem? Does anyone know how can I make all non looping animations play all their frames instead of stoping in the frame in the middle, and sometimes even before the frame in the middle is played?

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