Hi guys, Can I create a scenario where a character would have to pick up a key and then pass through a door to another level?
Yes, you can attach an action(Key) to an object(Gate). And when you collide with the key, the gate gets removed automatically
Thanks a bunch for the help on this one here is a video on your suggested solution (alpha version http://www.screencast.com/t/0Jd4g80e