How To Reuse Physic Death Animation For All Characters

Discussion in 'How Can I...?' started by duyduy_nguyen, Jan 3, 2017.

  1. duyduy_nguyen

    duyduy_nguyen Boxer

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    Hi all,
    Just wondering - how can i reuse the Physic Death Animation for all characters?
    Aybody know please guide me how to do it - really appreciate!
     
  2. duyduy_nguyen

    duyduy_nguyen Boxer

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    Aybody know please guide me how to do it - really appreciate!
     
  3. Andy

    Andy Miniboss Boxer

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    You could copy the character and then leave the death animation intact. Otherwise it's not really possible. I'm sure there will be improvements with regard to this in the coming year.
     
  4. duyduy_nguyen

    duyduy_nguyen Boxer

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    Can you please guide me how to copy the character - like duplicate? Thank you so much!
     
  5. duyduy_nguyen

    duyduy_nguyen Boxer

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    Please don't mind it - i've found the way - Press D on the character - it will duplicate the character and you can reuse the Physic Death Animation for all characters :)
     
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  6. LBPToo

    LBPToo Avid Boxer

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    I may be misunderstanding the question, but if you're just trying to copy a defeated animation from one character/object to another all you have to do is go into the defeated animation editor of the first character/object, select the animation, do a Ctrl-C (PC)/Cmd-C(Mac) then open the character/object you want to move the copied animation to, open that object's defeated animation editor and do a ctrl/cmd-V and you're done.
     
  7. trudnai

    trudnai Miniboss Boxer

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    Hey @Andy, Do you know if "Duplicating Object" feature is on the roadmap?
     
  8. LBPToo

    LBPToo Avid Boxer

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    ....and while you're at it, actions too please....though objects would be the most useful of the two.
     
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  9. Andy

    Andy Miniboss Boxer

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    I don't think this specifically is on the roadmap, but I can queue this up for a 2.3 or after. For actions, objects and labels seems to make sense.
     
  10. FranciscoBala

    FranciscoBala Avid Boxer

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    Thought we already could use Duplicating for objects, if not, would most defenetly be helpfull :D
    (i remember i used it for action power up (coin))
     
  11. LBPToo

    LBPToo Avid Boxer

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    Hi FranciscoBala,

    We're talking duplicating of the parent object, action, etc, that resides in the object/action lists, not a child object or action that's in the scene editor. In other words, you would use the object/action parent as a template for creating a similar new object/action parent. I hope that clarifies.

    Bill
     
  12. FranciscoBala

    FranciscoBala Avid Boxer

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    It does indeed, and with a clarified mind i'l say : Definitely helpful :D
     

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