no wonder I'm confused... this is the "how can I..." forum for discussion of how to achieve something in bb...
It is actually shooting two birds with one bullet And the question still stands if anybody know a trick
That can be added to wish list like having flexible objects to be bend due to gravity or when hit with an another object or allowing the collision area to move with an animated object
Why do not use link tool for that? With torque and spin speed you can keep the branch up until another object pulls that down... And you can limit the branch movements by invisible collision objects. BB uses Box2D physics engine, so you may think about your tree as a complex mechanic design where you place joints, springs, limiters etc so it makes up the final product.
Great I've connected 4 objects and set the speed to -1/-2 and torque to 2 and its imitating natural branch movement due to wind up/down without the needs for invisible object to limits it movments The only remaining problem (underlined above) that this type of mechanism is not affected by outside force like when character jumps on it or another object falls on it.. Regards,