How to make tree branch bend down/up?

Discussion in 'How Can I...?' started by khalid, Jun 3, 2016.

  1. khalid

    khalid Avid Boxer

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    Thank you
     
  2. heathclose

    heathclose Miniboss Boxer

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  3. khalid

    khalid Avid Boxer

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    :)

    Ask for 100% to get 50 or maybe 60 if you asked for 50% you will get 25%!!!

    Highly optimistic!!
     
  4. heathclose

    heathclose Miniboss Boxer

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  5. khalid

    khalid Avid Boxer

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    BB2 wishlist
     
  6. heathclose

    heathclose Miniboss Boxer

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    no wonder I'm confused... this is the "how can I..." forum for discussion of how to achieve something in bb...
     
  7. khalid

    khalid Avid Boxer

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    It is actually shooting two birds with one bullet :)

    And the question still stands if anybody know a trick
     
  8. heathclose

    heathclose Miniboss Boxer

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    maybe it was the first post that threw me off... thank you denoted the end...
     
  9. khalid

    khalid Avid Boxer

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    That can be added to wish list like having flexible objects to be bend due to gravity or when hit with an another object

    or allowing the collision area to move with an animated object
     
    Ishamahes likes this.
  10. trudnai

    trudnai Miniboss Boxer

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    Why do not use link tool for that? With torque and spin speed you can keep the branch up until another object pulls that down... And you can limit the branch movements by invisible collision objects. BB uses Box2D physics engine, so you may think about your tree as a complex mechanic design where you place joints, springs, limiters etc so it makes up the final product.
     
  11. khalid

    khalid Avid Boxer

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    Great

    I've connected 4 objects and set the speed to -1/-2 and torque to 2 and its imitating natural branch movement due to wind up/down without the needs for invisible object to limits it movments

    The only remaining problem (underlined above) that this type of mechanism is not affected by outside force like when character jumps on it or another object falls on it..


    Regards,
     

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