If there are two or more clones of characters on the screen if one clone dies other clones must die. How can i do that?
Maybe try having one of the death animations being an object that is scaled up really big. Make sure it's opacity is set to 0.01, it is an enemy and for collide it destroys characters. Also, add a spawner component and have it be permanent and the value is 999. Let me know if that works.