Hi I have duplicated characters. So in the scene I have 2 characters, let's call them character A, and B. I also have object C. How to set up to make the following happens : In collision A and C, object C will kill character A In collision B and C, character B will kill object C I.e we can see in Spinny Fidget : Falling yellow ball will be killed in collision with yellow solid circle of Fidget Spinner Falling yellow will make game over in collision with blue solid circle of Fidget Spinner, I would highly appreciate any help, hints,.. Thank you
I have figured out, Simply put transform logic in front of B, that can impact only C. It will modify position of C. Therefore C will be disappeared before collision with B, but A. So A will be destroyed, and B not.