What is the recommended number of scenes for a game like Color Switch? I've only got about ~35 scenes in my game right now, and it is hard to think up new levels. Thoughts?
the first version of Color Switch that was made with BuildBox has around +100 endless and random scene and the half of scene was just a duplicate of other scenes with color changes.
This is what is called level design. Probably the single most difficult thing when developing a game. Some brainstorming will probably help.
to get good randomisation, you can start with 10 scenes with 5 variants each =how you do that Ezkad, waht your method for randomisation, can you share an example?