The way I want this node to function is when input A is entered it emits output A and when input B is entered output B is emitted.
Instead of creating a new node, you can get the same desired effect by using the send/receive signal nodes
ok, I've tried that and tested it with label nodes, but I need a way for the 2 node functions don't overlap. The way I want it to function within my game is where if I have touched a coin before the other variable activates the previous node negates the other function.