Hi All, I have arranged a health bar for my dogfight game, however there seems to be a problem in the accuracy of calculating the health left as the bar is always ending before the character is dead and this seems strange. The other problem when the bar is down to 0 and the character is still alive two additional bars show up and usually the character dies after few more shots. I have followed the following method, I've the set the enemy bullet as action and pasted it in the death animation of the object enemy bullet. I have increase the collision radius slightly more than the bullet size to make sure that it hits the character. Let me know what I have done wrong. Thank you Wiss