Hi guys, I'm wondering how to make a gameplay like this: There's a scene with character can run around and collect things. Now at the end of a scene, we have a gate, which is locked. By moving the character around to find a hidden key, thus can open the gate. And then the character can pass though current level. Hm... I think this idea is the same with Trapdoors game play: Please help me to resolve this. I'm trying now with some hidden object but no luck yet. Thank you guys so much.
use connections / connect a powerup coin action to a platform as parent and child that result when the character get the action the platform also will disappear.