The game crashes on mobile (android One Plus 3T 6gb ram) buildbox version 2.3.6 3 image atlases need to publish game asap please help! using android studio to export backtrace for the crash #00 pc 000000000004b10c /system/lib/libc.so (tgkill+12) #01 pc 000000000001a9a3 /system/lib/libc.so (abort+54) #02 pc 00000000002d7617 /data/app/com.GL1TCH.Descend-4G7U0m44BI7O2rxPRbujbw==/lib/arm/libplayer.so (_ZN7cocos2d11CCGLProgram13compileShaderEPjjPKc+154) #03 pc 00000000002d7551 /data/app/com.GL1TCH.Descend-4G7U0m44BI7O2rxPRbujbw==/lib/arm/libplayer.so (_ZN7cocos2d11CCGLProgram29initWithVertexShaderByteArrayEPKcS2_+68) #04 pc 00000000002622b5 /data/app/com.GL1TCH.Descend-4G7U0m44BI7O2rxPRbujbw==/lib/arm/libplayer.so (_ZN20PTPObjectAssetMirror10initializeEv+156) #05 pc 00000000002624f1 /data/app/com.GL1TCH.Descend-4G7U0m44BI7O2rxPRbujbw==/lib/arm/libplayer.so (_ZN20PTPObjectAssetMirror11beginRenderEv+40) #06 pc 000000000028a067 /data/app/com.GL1TCH.Descend-4G7U0m44BI7O2rxPRbujbw==/lib/arm/libplayer.so (_ZN14PTPScreenScene5visitEv+58) #07 pc 00000000002a9de1 /data/app/com.GL1TCH.Descend-4G7U0m44BI7O2rxPRbujbw==/lib/arm/libplayer.so (_ZN7cocos2d6CCNode5visitEv+138) #08 pc 00000000002b0581 /data/app/com.GL1TCH.Descend-4G7U0m44BI7O2rxPRbujbw==/lib/arm/libplayer.so (_ZN7cocos2d10CCDirector9drawSceneEv+72) #09 pc 00000000002b1381 /data/app/com.GL1TCH.Descend-4G7U0m44BI7O2rxPRbujbw==/lib/arm/libplayer.so (_ZN7cocos2d21CCDisplayLinkDirector8mainLoopEv+28) #10 pc 0000000000122ba7 /data/app/com.GL1TCH.Descend-4G7U0m44BI7O2rxPRbujbw==/oat/arm/base.odex
Hi, did you fix this crash? I have same issue. My game crashes on Android device when second or third level loaded (at the gameplay). Previously it works fine. And right now I don't know what ot do. I've tried to change levels order, but no result.
Have you tried USB debugging and check logs while playing / loading levels? Another way is to remove (e.g. rerouting mind map) parts of project and get to point where it works. Then add one by one to find what causes it. It is time consuming though.
Thank you for reply. I've "fixed" this issue. In my case scene crashes if it has Mirror effect in it. I simply deleted all mirror effects.