Is this possible at all? If you have an action firing and you hit one during game play it just cancels out the last one correct? Or does someone have a technique for firing two at once?
I believe the newest action cancels the last one is current functionality. There's a lot of what ifs that come with multiple actions at once like which animation gets used, how do you indicate which power ups are still going and etc. I'd imagine this will change in the future but would likely be down the road as it requires a lot of change in the action department