We use in-game currency to let the player buy a "continue" to keep playing. This works perfectly but we want to only show it if the coin threshold is met. Our setup; GO menu 1: no continue button and has an event observer to check the total amount of coins. When the player has e.g. 100 coins it will redirect to GO menu 2. GO menu 2: has a continue button and when pressed the player restarts from a checkpoint. This only works once, the second time the event observer does not register the total coin count and always shows GO menu 2. So for example the event observer is set to "even type: Total Coins" and "Session Total: 100". If the player has 100 coins and dies it shows GO menu 2 and when the "continue button" is pressed the coins will be set to 0 and the player restarts from a checkpoint. NOW If he dies again it goes straight to the GO menu 2 even when the total coin count is 0. For some reason the event observer is not registering the total coin count and just redirects to GO 2. What could be the problem and has anyone tried this method?
@Unclouded Studio I have emailed support for a resolution to this issue. They have confirmed that this is a bug in Buildbox, and they are working on a fix ASAP!
Yeah, I've been browsing around the forums and it seems like there's been this sort of bug with BB confusing event observer 'total coins' with 'current coins' since like 2016, so a fix would be awesome. Thanks for the update @thatBlueDev. Edit: just saw the latest update notes for 2.3.6. It appears they've fixed it, although I haven't actually downloaded the new version to test.
Hi I'd like to know how you set up this UI chain? I'm adding the event observer for total coins but when the threshold is not met, it doesn't redirect to the Game Over UI, instead, it just hangs on the world screen and doesn't do anything or redirect anywhere. How can I make it redirect properly? Thanks!