We use in-game currency to let the player buy a "continue" to keep playing. This works perfectly but we want to only show it if the coin threshold is met. Our setup; GO menu 1: no continue button and has an event observer to check the total amount of coins. When the player has e.g. 100 coins it will redirect to GO menu 2. GO menu 2: has a continue button and when pressed the player restarts from a checkpoint. This only works once, the second time the event observer does not register the total coin count and always shows GO menu 2. So for example the event observer is set to "even type: Total Coins" and "Session Total: 100". If the player has 100 coins and dies it shows GO menu 2 and when the "continue button" is pressed the coins will be set to 0 and the player restarts from a checkpoint. NOW If he dies again it goes straight to the GO menu 2 even when the total coin count is 0. For some reason the event observer is not registering the total coin count and just redirects to GO 2. What could be the problem and has anyone tried this method?