Hi boxers, i want to ask: For example in an platformer game, How can i change the direction of the running animation from an ememy?Yes transform channel its absolutely sure, but when my enemy runs left, collides with the transformchannel to turn into the right direction, hes running right, but the running animation is still in the right direction.So what i can do to change the direction of the animation when collides with the transformchannel. Thanks a lot.
You can set the Scale Modifier for the transform to -1. That way the enemy will be flipped once it touches the transform