Dodging game

Discussion in 'How Can I...?' started by otkat, May 31, 2016.

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  1. otkat

    otkat Boxer

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    I've come to conclusion that it's not possible to create a simple dodging game (like Go Pug Go for iOS) where you have a character that you can move right or left to dodge the falling objects, but the screen should not move. The last piece is crucial. Has anyone done smth like that?
    Appreciate your help.
     
  2. playsgames6666

    playsgames6666 Miniboss Boxer

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    Im not familiar with go pug go, but you can create what you want.
    If I'm right you just need to set the background movement to zero. so it doesn't move.
    Set your game direction to -90,
    I think that would work, ill have a play around and see.
     
  3. otkat

    otkat Boxer

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    Thanks a lot, man!
    As I understand, background movemenet setting to zero is Speed = 0, right?
    What is the best gameplay type for that? I have tested Avoidance, but the background still moves.
    Also, another thing. I would like my character to only move from right to left and vice versa (no up and down). Can't think f how to do it now...
    here is the screenshot of that go pug go game so you can have an idea.
     

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  4. playsgames6666

    playsgames6666 Miniboss Boxer

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    Forgot to ask what version of BB you have. But here is something you could do, along that type of game.
    I think, as i said not sure on go pug go, but had a look at screen shots. LOL

    Download, Its BB1
    https://www.dropbox.com/s/6117n6o0xkjwc1n/demo.bbdoc?dl=0
     
  5. otkat

    otkat Boxer

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    thanks! using BB 2.1.0
     
  6. zamiruddin

    zamiruddin Boxer

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    Hi, that's possible in BB2.1.
    1# Select zigzag preset
    2# Change the Y values from Character Advance move to 0.
    3# set enemy Y value 10-20.
    done!
     
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  7. otkat

    otkat Boxer

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    thanks, mate!
    Will try it out.

    btw, @playsgames6666, if you happen to have the same version for bb 2.1.0 that would be awesome as the conversion isn't going well, but it's no big deal.
     

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