has distance based wake up been broken since 2.0.1? I can't get anything to stay still via distance based wake in either 2.0.1 or 2.1.0...
+1 - Just noticed some weirdness with this also in 2.2.2 - Did you get this figured out @heathclose? There's a red camera line in preview mode when debug is on, objects wake up when the characters hits this regardless of what's been set it seems.