I'm trying to get an object destroy when met with character in an avoidance game. I'm using the object as an action (reward coin). I want the destruction to be moving a bit upward to look more real as the character collides with it moving upward. I have made action animation with Physics object of type Physics. Added Linear velocity, Collision type to Collide and No Destroy. Also added Spawner. But when Character collides with it the objects tends to behave moving a bit downward directly. Similarly, the character also jerks a pixel downward when it collides.