Hi broxers Ok to start off my death animation has couple of objects inside..i want them to have physics to create a random death animation like done in the line zen game.. However, the problem im facing is that when my character dies the death animation starts to go vertically up for some reason where in my game there is 0 gravity..and the objects have 0 velocity..also to Note.. if i keep the death animation to the default where there is just tthe particle system..i can see (when i turn on the debug mode at runtime) that the collider for the player goes vertically up too. Can anyone tell me y that is happening? Thanks
Never Mind...lel..That weird situation when u find answer yourself only after posting a question...Fall attribute for the character was set to 1...setting t to 0 solved it...
Actually I am facing same problem I have set fall attribute 1 in my 1st world it’s working But same setting isn’t working in other world... I don’t why my death animations flies up ....
You might be able to solve this by adding the Spawner component to each of the objects you've placed in the Defeated Animation