Updated with a clearer explanation including images jump down to the 4th post https://www.buildbox.com/forum/inde...hat-can-pass-through-portals.7358/#post-38855 ------------------------ ~original post~ I'm prototyping a game, I have a ball character which acts like a wheel, it can roll and bounce off walls. My scene has multiple instances of the character and a portal, I wanted to teleport my character through the portal however I've run into a couple of issues. Prototype 1 uses multiple circular objects rather than a character object, I found that normal objects cannot pass through portals. Prototype 2 uses multiple instances of the circular character object, these is able to pass through portals however, characters cannot collide with one another. I've tried merging the two ideas by attaching the normal object to the character object so that everything is collide-able and I can use portals. However my normal objects even though they are attached to the character still cannot pass through the portal, so when my character objects exit on the other side they no longer collide with each other. Any ideas how I can get this working?