Hey Boxers, Has anyone noticed if you put an object (inside a defeated animation, such as a enemy (collide destroy character) and copy and paste an action such as a coin inside of an object (animation defeated) the destroy character is dominant and triggered when only the coin should be triggered? The reason I ask is because Im having a difficult time, my game mechanics are almost complete but this has me stumped (very difficult when not using a player character for the game (its hidden in a corner and objects/coins are scaled to trigger events).
This could be due to the collision editor of the action is smaller. I noticed an issue when I was playing with Objects and Actions. Alternatively if you create a separate Enemy with a Damage of Zero it won't hurt the character and if the action doesn't occur it's because it's not touching the character. Did ya ever find a solution??