Collision Shape Mask?

Discussion in 'How Can I...?' started by Foxium, Apr 7, 2017.

  1. Foxium

    Foxium Boxer

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    Hello,

    I am using High Poly Model (render) for my character in game and to cast properly shadows for this character I need to use Mask as a collision shape, is it possible? Otherwise I am getting cornered like shadows.
     
  2. Foxium

    Foxium Boxer

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  3. Andy

    Andy Miniboss Boxer

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    Never tried this, but link multiple objects to the character to get more collision shapes. But take note that getting really complex with shadows has the possibility of negative impact on performance, just something to keep on the lookout for.
     

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