Card Matching Game Logic

Discussion in 'Gameplay' started by Ender, Oct 18, 2020.

  1. Ender

    Ender Boxer

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    Hi guys,

    I am a newbie and I am not a developer so I just wanted to have fun while trying to build a card matching game.

    Basically what it looks like from now.

    The issue with my project is (I don't know how to do that in BB or possible):
    • when card1 and card2 opened at the same time -> add a score and make them invisible. (it should also work both ways so card2 to card1)
    I use a switch node for changing cards' faces. (I add two animations for each face). Not sure is it a convenient way.

    I would be very happy with your advice, thanks.
     

    Attached Files:

    Sit likes this.
  2. Josh (Nology Games)

    Josh (Nology Games) Community Manager Staff Member

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    I do like this idea. It is definitely possible.
    It would ultimately depend on your structure.

    I’ll look into this to see how it can be achieved.
     
  3. Vlad-NY

    Vlad-NY Avid Boxer

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    I also like the idea here but I have so many questions like:

    - what o you send in that send and receive nodes?
    - how do you keep track of your animations being the same?
    - what`s your idea on checking both images since you cannot compare 2 images...
    - can you share the bbdoc? I think I can help you with this one
     
  4. swiftcurrent

    swiftcurrent Avid Boxer

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  5. Josh (Nology Games)

    Josh (Nology Games) Community Manager Staff Member

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    Ender, if you would like the Beta file that I have created, please message me in discord. otherwise, I will am still working on the file parts of the file.
     
  6. Vlad-NY

    Vlad-NY Avid Boxer

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    Ender and Josh (Nology Games) like this.
  7. tributorock

    tributorock Avid Boxer

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    I cannot see donwload link there
     
  8. Vlad-NY

    Vlad-NY Avid Boxer

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    there, it should be up now, check again
     
  9. Ender

    Ender Boxer

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    - what o you send in that send and receive nodes?
    + Actually I've tried to send a signal to its pair about 'your pair active or not'

    - how do you keep track of your animations being the same?
    + I can't but I will try specific signals or smtg.

    - what`s your idea on checking both images since you cannot compare 2 images...
    +I'm confused so I will figure out new ideas.

    - can you share the bbdoc? I think I can help you with this one
    +I tried to upload a file that I worked but it is over 1mb so..
    https://gofile.io/d/ZTeo7G
     
  10. Ender

    Ender Boxer

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  11. Vlad-NY

    Vlad-NY Avid Boxer

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    I think you should be safe to use that bbdoc that I shared for your project. It should have the specific nodes sent to keep track of what node is what so basically you can add the same object twice to make a pair and from that point everything should work . I think I covered every single scenario there but if you have questions or problems please reply to this email thread.

    Thanks,
    Vla
     
    Ender likes this.

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